Show Me
A platform for discovering Branded Entertainment, with rewards for users and audience insights for brands.

Project overview
Branded Entertainment is editorial content conceived or funded by a brand to entertain: short films, documentaries, podcasts, talk shows and reading experiences. Show Me aimed to bring these formats together in a platform where people could discover them through categories and filters, then watch, listen or read.
Registered users would be able to save favourites and follow brands publishing content. The project envisaged rewards linked to consumption and interaction, within a gamification and tokenomics system. Content and brand pages were central to the experience, rather than the personal profiles of a social network.
The business model targeted brands: a presence on the platform and tools to understand how audiences consumed their content. Surveys and questionnaires would complement usage metrics, providing insights for evaluating campaigns and informing future ones.
I worked on product definition, market research, presentations, commercial outreach and initial fundraising efforts. I also coordinated the people developing the MVP. We reached a partially working first platform, with content, initial agreements and qualitative and quantitative testing through surveys and trials on the platform.
Content production was not our main activity: our role was to build the platform. We also made videos, animation, audio and written material to promote Show Me; some of that work is collected below.
Show Me did not become an operating business. Roberto Lorusso and I subsequently directed our collaboration towards Bloxi, applying the skills and relationships we had built to client projects.
Challenge
Branded Entertainment works as a format, but the market is fragmented: brands, agencies, creators and audiences live in silos, with no shared layer for rules, rewards and measurement. How do you build a space where everyone β funders, makers, viewers β sits on aligned, transparent incentives?
Solution
A platform for discovering and consuming brands' video, audio and written content. The model envisaged favourites, brands to follow, user rewards and audience metrics complemented by surveys.
Impact
- β’Partially working MVP for consuming Branded Entertainment
- β’Initial content agreements and qualitative and quantitative user testing
- β’In-house productions (video, animation, audio, copy) to promote the project
- β’Deep lessons on product, tokenomics and go-to-market that later fed Bloxi
Why Branded Entertainment works
A social carousel unpacking the value of BE for brands β the very format we used to promote Show Me across social platforms.







Social campaigns
A selection of posts and stories produced in-house to promote the project.
Delivery process
Research & Concept
Deep dive into the BE market, multi-sided models and early experiments with token utility applied to content.
Platform design
Defined the three sides (brand, creator, user), the gamification mechanics and the tokenomics design.
Build & Blockchain
Platform prototype, blockchain integration and on-chain rules for rewards and transparency.
Go-to-market & promo
Pitching brands and partners, plus in-house productions (video, animation, social stories) to bring Show Me to market.
Team
- AB
Andrea Bellati
Co-founder
- RL
Roberto Lorusso
Co-founder
- SC
Stefano Ceci
Mentor
- LB
Liliana Boccia
Social Media Manager
- AC
Alessandra Cecere
Social Media Manager
- ST
Stefano
Designer & Art Director
- GE
Gerald
Journalist
- LE
Leonardo
Journalist & Writer
- EL
Elisabetta
Copywriter & Journalist
- VA
Valentina Agnetti
2D Animation

